이전 목표
구현 내용
- 몬스터 구체화
1~30 [초급]
전
후
a [10/10, 2, 10, 1, 0]
Skeleton [10/10, 2, 5, 1, 0]
b [30/30, 2, 5, 1, 0]
Goblin [30/30, 2, 3, 1, 0]
c [40/40, 2, 1, 1, 0]
Slime [40/40, 2, 1, 1, 0]
30~60 [중급]
전
후
A [20/20, 4, 10, 1, 0]
Wolf [20/20, 4, 10, 1, 0]
B [40/40, 4, 5, 1, 0]
Troll [40/40, 4, 5, 1, 0]
C [50/50, 2, 1, 50, 0]
Wraith [50/50, 4, 2, 50, 0]
60~90 [고급]
전
후
AA [35/35, 6, 10, 1, 0]
werewolf [35/35, 6, 10, 1, 0]
BB [55/55, 6, 5, 1, 0]
Dullahan [55/55, 6, 5, 1, 0]
CC [20/20, 6, 30, -40, 0]
Lich [20/20, 6, 30, -40, 0]
- 장비 밸런스
1티어
전
후
Sword (Rusted) 2 / 2
Sword (Rusted) 5 / 2
Hammer (Light) 10 / -10
Hammer (Light) 20 / -5
Dagger (Rusted) 1 / 10
Dagger (Rusted) 1 / 10
2티어
전
후
Sword (Normal) 5 / 5
Sword (Normal) 10 / 5
Hammer (Normal) 20 / -15
Hammer (Normal) 30 / -10
Dagger (Normal) 3 / 15
Dagger (Normal) 2 / 15
3티어
전
후
Sword (Sharp) 10 / 10
Sword (Sharp) 15 / 10
Hammer (Heavy) 30 / -20
Hammer (Heavy) 40 / -15
Dagger (Sharp) 7 / 20
Dagger (Sharp) 3 / 20
- 레벨업 시스템 개편
- 몬스터를 죽일 때 마다 exp를 얻음
- Current_exp / Max_exp
- 0 / 100
- 레벨이 오르면서
- Max_hp +10
- Dmg +0.5
- Current_hp +10
- max_exp + 10
- 경험치 양
- Tier 1 exp +10
- Tier 2 exp +20
- Tier 3 exp +30
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